ABOUT Marc Scott illustrator/concept artist
Employment: Bill Smith Studio, New York City, NY
Freelance Illustrator June- July 2006
Created illustrations for the book House of Saints.
Pearson Publishing., New York City, NY
Freelance illustrator Jan 2005-Mar 2006
Provided illustrations for a series of books targeted a elementary and middle school
students.
Escape to Danger
A Home for A New Nation
John Henry
Whale Hunters
The Prisoner
Carlos the Artist
Escape
Mae Jamison
Lost Miners
Lucas Arts Entertainment Co., San Rafael, CA
Freelance Illustrator Mar 2005-June 2005
Created marketing art for video games: Star Wars Battlefront II, ? and Mercenaries.
Lucas Arts Entertainment Co., San Rafael, CA
Contract Concept Artist Aug 2002-Nov 2004
Painted 27 full color digital illustrations for cut scenes in Gladius video game.
Created color designs for in game characters. Worked on design for Gladius promo
sticker.
Created marketing art for KOTOR II, Star Wars Battlefront I and Star Wars
Episode III.
Origin Studios, Salt Lake City, Utah
Freelance Illustrator April 2003
Created game cover package art for Lucas Arts video game Gladius.
Blue Shift Inc., Palo Alto, CA
Contract Concept and Texture Artist Feb 2002- April 2002
World Series Baseball: Touched up and color corrected facial
textures for 450 players.
Toxic Grind: Created concepts and color keys for four levels.
3DO Company, Redwood City, CA
Artist I Dec 1999-Nov 2001
Warjetz PS and PS2: Designed characters for cinematics and cut
scenes. Developed and mapped textures for three level environments.
Jonny Moseley's MAD TRIX: Designed nine characters and created textures for yet to be
released trick based skiing game. Worked on concept paintings for level environments to
establish lighting and overall mood.
Education:
Academy of Art College, San Francisco, CA
Illustration, BFA. 1999
Platt College, San Francisco, CA
Graphic Design, 1991
Awards
Academy of Art College Spring Show 1997